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WinChloe  -  Info  Screen
Here are some of the more common problem types:
Common Term Box 10 Box 11
Mate Direct # (mat)
Stalemate Direct = (pat)
Helpmate Aide # (mat)
Help Stalemate Aide = (pat)
Selfmate Inverse # (mat)
Self Stalemate Inverse = (pat)
Series Mate Direct de serie # (mat)
Series Stalemate Direct de serie = (pat)
Series Helpmate Aide de serie # (mat)
Series Helpstalemate Aide de serie = (pat)
Series Selfmate Inverse de serie # (mat)
Series Selfstalemate Inverse de serie = (pat)
Proof Game Partie justificative (leave empty)
Study (Win) Etude +
Study (Draw) Etude =
 
1.   Auteur1 - Author - Composer - If there are more than one author, type the right arrow to enter the next one.  (It is possible to enter 12 authors, from Auteur1' to 'Author12'.
2.   Etiquette - This field can contain up to 5 characters which will appear before the names of the authors.
3.   Dedicace - Dedicated - To input text such as: dedicated to..., in memoriam..., after ....
4.   Concours - Kind of tourney.  These are: I - Informal tourney; T - Thematic tourney, J - Jubilee tourney, M - Memorial tourney, S - Special Tourney
5.   unnamed field - The number of the tourney (not enabled for informal tourney)
6.   unnamed field - Name of the tourney, when the kind is J (Jubilee), M (Memorial) or S (Special) the names are recorded respectively in the 'Tablex Auxillaires', 'Jubles', 'Memoriaux', and 'Concours speciaux'.
7.   unnamed field - Source of the tourney, generally a magazine.
8.   unnamed field - First Year of tourney
9.   unnamed field - Second Year of tourney - For example, for 1996-1997, type '1996' in 'Annee 1' and '1997' in 'Annie 2'.  For 1996-II, type '1996' in 'Annee 1' and '2' in 'Annee 2'.
10.  Stipulation - Type of Problem  (i.e. direct, help, self) {See table below}
Stipulation - French Stipulation - English
Direct direct
Aide help
Inverse self
Reflexe reflex
Semi-reflexe semi-reflex
Aide de serie series help
Inverse de serie series self
Reflexe de serie series reflex
Semi-reflexe de serie semi-reflex series
Aide reciproque Reciprocal help
Aide reciproque de serie Series reciprocal help
Partie justificative proof game
Etude study
Aide inverse Help self
Aide libre Free help
n coups Blance puis Aide de serie n white moves and series help
n coups Noirs puis Direct de serie n black moves and series direct
Derniers coups simples Last single moves
Illegal Cluster illegal cluster
Legal Cluster legal cluster
Resoudre la position Resolve the position
Dernier coup? Last move ?
Position legale ? Legal position ?
Aide de serie consequent series help consequent
Inverse de serie consequent series self consequent
Proca - Retractor Proca-Retractor
Hoeg - Retractor Hoeg-Retractor
Retractor aide Help retractor
Retractor pacifique Pacific retractor
Retractor analytique Analytic retractor
n coups Noirs puis Inverse de serie n black moves and series self
Attribuer a chaque lettre une piece determinee Assign to each letter a determined piece
Retour a la position du diagramme Return to the diagram position
Direct de serie consequent series direct consequent
Partie justificative de serie series proof game
Retractor de serie series retractor
Direct inverse Direct self
Construction Construction
n coups Blancs puis Aide reciproque de serie n white moves and reciprocal series help
Autres retros Other retros
Autres Other
Mathematiques Mathematics
11.  Aim - Desired Result - (i.e. mate, stalemate) {See table below}
Aim (Symbol displayed) Aim (Intention) - French Aim (Intention) - English
# Mat mate
= Pat (nulle) stalemate
== Double pat double stalemate
+ Echec (gain) Check (win)
x Prise capture
## Double mat double mate
{S} Case Square
Circuit Circuit Circuit
Echange de place Echange de place exchange of place
Prise du Roi Prise du Roi Capture of the King
Roque Roque Castling
e.p Prise en passant en passant
auto= Auto-pat Selfstalemate
symetrie parfaite Symetrie parfaite perfect symmetry
++ Echec double double check
promotion Promotion promotion
# pur- Mat pur Pure mate
-zat- Zat Zat
# absolu- mat absolu Absolute mate
x + Prise et echec Capture and check
# par la piece intialement Mat par la piece initialement Mate by the piece initially on ...
# par $- Mat pur un coup d'un type Mate by a certain kind of piece
+(#) Echec ou mat Check or mate
% Gain de piece Win of a piece
## sans echec prealable Double mat san echec prealable Double mate without prior check
#\= Mat ou pat Mate or stalemate
Roi noir depouille Roi noir depoulle Black king is the only black piece
+ par promotion Echec par promotion Check and promotion
x + par promotion Prise, echec et promotion Capture, check and promotion
Aucune case noire occupee Aucine case noire occupee No black squares occupied
Circuit par renaissance Circuit par renaissance Circuit by rebirth
Echange de place par rensiassance Echange de place par renaissance exchange of place by rebirth
##sans mat prealable Double mat sans mat prealable Double mate without prior mate
[$] par renaissace Case par renaissance Square by rebirth
Que des echecs Tous les coups font echecs All moves give check
# miroir Mat miroir Mirror mate
Circuit non royal Circuit non royal Circuit, not by the King
Echecs reciproques Echecs reciproques Reciprocal checks
Echecs reciproques simul Echecs reciproques simultanes Simultaneous reciprocal checks
Echecs repliques Echeces repliques Cross checks
Promotion en $ sans don Promotion en un type de piece Promotion to a certain kind of piece without giving check
Coup de $ Coup d'un type de piece donne Move of a certain kind of piece
x d'une piece promue Prise d'une piece promue Capture of a promoted piece
Avancee de 2 pas d'un Pion Avancee de 2 pas d'un Pion double-step of a Pawn
AUW AUW AUW
-x de $ Prise d'une piece d'un type donn Capture of a piece of a certain kind
Aucine piece sur sa case Aucune piece sur sa case intiale No piece on its initial square
Occupation des 4 coins Occupation des 4 coins Occupation of the 4 corners
Que des echecs blancs Toues les coups blance font echec All white moves give check
Poins doubles Poins doubles Doubled Pawns
3 pieces cote a cote 3 pieces cote a cote 3 pieces side by side
4 offices dans un petit 4 offices dans un petit carre 4 officers occupy a little square
Promotion en $- Promotion en un type de piece Promotion to a certain kind of piece
Aucune case blanche occupee Aucune case blanche occupee No white squares occupied
Colonne # totalement Colonne totalement occupee column completely occupied
Rangee # totalement Rangee totalement occupee rank completely occupied
 # Flug- Flug mat Flug mate
Roi immobilse Immobilisation du Roi adverse Immobilization of the opposite King
[$]+ Case et echec Square and check
Extinction Suppression atvie d'un type Active suppression of a kind of piece
#OWU Mat et 1 piece du camp matant Mate and 1 piece of the mating side in the King field
Levee de pat Levee de pat No more stalemate
+++ Echec triple triple check (fairy only)
# par double clouage Mat par double clouage double pin mate
++# Mat par echec double Mate by double check
# par # clouages Mat par n clouages Mate with n pins
+($) Echec n-uple n-fold check
+($)# Mat par echec n-uple Mate by n-fold check
x sur $ Prise sur une case donnee Capture on a given square
Chemin $` Deplacement d'une piece d'une A piece moves from one square to another
# avec une case de fuite- Mat avec une case de fuite Mate with a flight square
Echange de place B/N Echange de place d'une pieces A white and a black piece exchange their place
Clouage d'un officer Clouage d'une piece (mais pas) Pinning of a piece (not a Pawn)
Clouage absolu Clouage absolu Absolute pinning
Clouage absolu et effect Clousage absolu et effectif Absolute and effective pinning
Clouage Clouage Pinning
Autoclouage Autoclouage Selfpinning
Declouage Declouage Unpinning
Declouage indirect Declouage indirect Indirect unpinning
Clouage indrect Clouage indirect Indirect pinning
# par clouage Mat par clouage Pin mate
= par clouage Pat par clouage Pin stalemate
Autodeclouage Autodeclouage Selfunpinning
Autodeclouage indirect Autodeclouage indirect Indirect selfunpinning
Autodeclouage direct Autodeclouage direct Direct selfunpinning
Clouage direct Clouage direct Direct pinning
Declousage direct Declousage direct Direct unpinning
Autoclouage direct Autoclouage direct Direct selfpinning
Autoclouage indirect Autoclouage indirect Indirect selfpinning
# ideal Mat ideal ideal mate
= ideal Pat ideal ideal stalemate
Autoclouage absolu Autoclouage absolu et Absolute Selfpinning
# modele Mat modele Model mate
# modele par clouage Mat modele par clouage Model pin mate
# modele par # clouages Mat modele par n clousages Model mate with n pins
= modele Pat modele Model stalemate
= modele par clouage Mat modele par clouage Model pin stalemate
= modele par $ clouage Mat modele par n clouages Model stalemate with n pins
# par $ apres coup Mat par un type de piece donne Mate by a certain kind of piece (after the move)
# avec Roi sur $ Mat avec le Roi sur une case Mate with the King on a given square
#= Mat ou la capture du Roi est le Mate where the capture of the King is the only legal move
= pur Pat pur Pure stalemate
Roi dans un coin Roi dans un coin King in a corner
= avec Roi sur $ Pat avec le Roi sur une case Stalemate with the king on a given square
Promotion sur $ Promotion sur une case donnee Promotion on a given square
2 rogues 2 roques 2 castlings
# x Mat per capture Mate by capture
# \ x Mat ou capture Mate or capture
Atteindre la 2 position Atteindre la 2nd position a partir Reach the second position from the first one
## ave mat prealable Double mat avec mat prealable Double mate with prior mate
[$] par piece royale Case par piece royale Square by a royal piece
# OWU avec une case de #OWU avec 1 case de fuite ‡OWU with a flight square
# par rogue Mat par rogue Mate by castling
# par echec replique Mat par echec replique Mate by cross check
x sur [$] par Roi x sur [$] par Roi The King capture on a given square
Echange de place cyclique Echange de place cyclique Cyclic exchange of place
Echange de place ou Echange Echange de place ou Echange Exchange of place or cyclic exchange of place
#| Pas mat No mate
$ Autre Other
12.  unnamed field - Number of moves
13.  unnamed field - Extension of award
14.  J.A. - Set Play (only used for help or series problems)
15.  Jumeaux - Twins, number of solutions .. ' ->, '<->', '=>', '<=>' are automatically replaced using the 'Symbol' font.  Most of the usual twins are recognized for solving.

Question 1:
Regarding the Jumeaux field, here are some instructions.  In the screen below:

In b) I need to add a White bishop on d2
In c) I need to add a White Knight on d4 to the position of b)
In d) I need to add a White Knight on d7 to the position of c)

Answer:
Enter the following:

b) +f7d2
c) =b) +d4
d) =c) +d7

then Ctrl+P, you obtain :

b) +
pf7d2
c) =b) +d4
d) =c) +d7

then select
p and enter 'f' to replace the pawn by a bishop and remove 'f7' (f7 has been chosen because there is a piece on that square) ; then copy (Ctrl+C for instance) f and paste (Ctrl+V) it before 'd4' and 'd7'. Select the f before d4 and d7 and enter 'c'. 

Can you give me any shortcut keys to add:
White King : r
White Queen : de
White Rook : t
White Bishop : f
White Knight : c
White Pawn : p
Black King : R
Black Queen : D
Black Rook : T
Black Bishop : F
Black Knight : C
Black Pawn : P
 

Question 2:
How do I note a problem where b) is a different type problem which occurs AFTER the complete solution of a)
Example
a) h=3
b) s#3 after the complete solution of a)
Answer:
a) h=3
b) s‡3 dans la position finale
(WinChloe is not able to solve this twinning : each solution has to be solved independently)
Question 3:
#2
b) after key move of a)
c) after key move of b)
How do I enter without giving away the previous key move?
Answer:
b) après la clé
c) =b) après la clé
Question 4:
Regarding ‘twin’ or ‘twining’ which is the reflection of the position from right to left.  How do I specify in WinChloe. 
Answer:
b) miroir vertical
Question 5:
I have a problem with a white Bishop on c4.  In b) the white Bishop is replaced by a white Knight. In c) the white Bishop is replaced by a white Rook. How do I put this in WinChloe?
Answer:
In the jumeaux field, enter
b) c4
c) c4
then Ctrl+P.
then select the first bishop which appeared before c4 and enter 'c'
then select the second bishop which appeared before c4 and enter 't'
16.  Duplex - Duplex
17.  Par les Noirs - By Black
18.  Recompense - Award - First ordinal
19.  unnamed field - Award - Second ordinal
20.  unnamed field - Kind of award - Prix, Mention de Honnour, Recommande, Place, Mention, Citation, \non reterne, \non juge, Vainqueur
21.  unnamed field - Extension of Award - e.a., special, tres special, Super, Fun, Hautement, extraordinaire
24.  Conditions - Fairy conditions
25.  unnamed field - Fairy pieces
26.  unnamed field - Figurines List of fairy pieces - in red if WinChloe can solve problems using this piece; in navy if WinChloe can not solve problems using this piece.
27.  C+/C- - Computer checked & sound (C+); C- unchecked - not correct; gray - undetermined
Question:
I have a question of C+ versus C-.  What is the determining factor?  I'm really unsure when C- is used.
Answer:
C+ : the problem is Correct (proved by computer)
C- : the problem is not Correct (cooked, dual, no solution...)
else (greyed) : the problem cannot or has not been tested by computer and no unsoundness has been found. (i.e. retro problems, proving e.p., proving castling, etc)
28.  Version - Version
29.  Themes - Themes
30.  unnamed field - List of Themes
31.  Source - Information concerning the first publication (if this first publication is not the award)
32.  Reproductions - information concerning other publication of the problem (not counting the tourney award)
33.  Juge - Judge
34.  Jugement -Information concerning the publication of the award
35.  Commentaries - Comments

 

 

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